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EUSA Newsletter 07-2024, ISSN 1855-4571
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We’d like to introduce DEMI, the lynx, who will accompany us through out the European Universities Games 2024 in Debrecen and Miskolc! DEMI, the lynx will accompany us from the start until the end of the Games. You will be able to meet him in person at the venues in both cities, and even acquire him for yourselves. The lynx is a native species in Hungary, it is a cat-like animal that is athletic, fast, playful, smart and extremely adaptable. These characteristics also define the best university athletes. During the competition, DeMi will appear in numerous places, constantly hunting for the best moments, experience, meeting the participants and brginging smiles to their faces. The European Unviersities Games 2024 are about to start next month, held from 12-24 of July in the two great cities of Debrecen and Miskolc, representing the biggest universtiy sport event this summer. 17 sports will be awaiting for the student-athletes to give their best performance and to reach their best results: futsa, football, handball, badminton, table tennis, para table tennis and beach handball to be held in Debrecen and volleyball, chess, judo, kickboxing, karate, taekwondo, basketball, tennis, water polo and beach volleyball to be held in Miskolc. Besides the sports, many educational, social and fun events are going to take place. More information...
DiscoverU project meeting held in Porec 04 June 2024
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As part of the 2nd International Scientific Conference 4 Healthy Academic Society, organized by the Croatian Academic Sports Federation in the city of Porec from May 30th to June 1st, the second in-person partners’ meeting of the project Discovering university sport and supporting dual career (DiscoverU) took place.
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Successful 4 Healthy Academic Society Conference 2024 04 June 2024
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Besides sports, the UniSport Finals also organized the international scientific conference "4 Healthy Academic Society" for the second year in a row, focusing on topics of physical and mental health and health-oriented physical exercise.
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EUSA welcomes new intern from Italy 05 June 2024
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European University Sports Association (EUSA) with its Institute welcomed one new international Erasmus+ Traineeship intern into the office, joining the team in Ljubljana for the period of 2 months.
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2024 European Week of Sport Webinar 06 June 2024
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Representatives of the national coordinating bodies and partners of the European Week of Sport and the #BEACTIVE campaign met online on June 6 for the 2024 Key Players' Webinar.
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EUG 2024 press conference held in Miskolc 06 June 2024
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Being almost a month away from the start of the European Universities Games in Debrecen and Miskolc 2024, a press conference was held on 3rd of June, serving as an informative setting of what should be expected during the two sporting weeks this summer.
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TUSF appoints new President 10 June 2024
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Türkiye University Sports Federation (TUSF) held a meeting gathering the board on May 24th, where a change has been made regarding the presidential role of the Federation.
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XXVII. International Student Christmas Tournament 11 June 2024
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We are inviting you to join this years 27th edition of the International Student Christmas Tournament, also known as the “Vedran Jelavic Memorial Tournament", that will take place from 19-22 December, 2024 in Dubrovnik, Croatia.
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SHARE 2.0 COP event: Green and Sustainable Sport 18 June 2024
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After the launch of the SHARE 2.0 initiative by the European Commission earlier in the year, the first of the thematic Community of Practice events was held on June 18 as a capacity building event on the topics of Green and Sustainable Sport.
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ENGSO General Assembly and ENGSO Youth Assembly held in Vienna 18 June 2024
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ENGSO held its 32 General Assembly, hosted by ENGSO member Sport Austria, in Vienna from 14-16 June 2024.
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European Week of Winter Sport Survey 19 June 2024 |
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Although summer just started, we are also have winter events in mind, and today we are launching a survey on organising winter sports events, as part of the European Week of Winter Sport (EWWS) project.
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FederCUSI holds 1st Electoral Federal Assembly 24 June 2024
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On 21st of June, the Italian University Sport Federation - FederCUSI, held its first Electoral Federal Assembly.
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Preparation visit in Salerno for EUSA Convention and EUSA-FISU Seminar 2024 26 June 2024
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The meeting between the representatives of EUSA, University of Salerno and CUS Salerno, took place in Salerno, Italy on June 20-21, as preparations continue for the highly anticipated EUSA-FISU Seminar and EUSA Convention 2024.
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Online kick-off meeting for the Fit4Green project 27 June 2024
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The Fit4Green project, lead by the EUSA Institute and co-funded by the European Union, was officially kicked off with a two-day online meeting held on 26th and 27th of June 2024.
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EUSA mourns the loss of Prof Dr Wolf Fruhauf 28 June 2024
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With great sadness we found out of the passing of Prof Dr Wolf Frühauf, former president of the Austrian University Sports Organisation.
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General Assembly of AZS Poland held in Warsaw 28 June 2024
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On the 22 of June, the University Sports Association of Poland (AZS) held its 30th General Assembly, in the capital city of Warsaw.
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NUSAs get updates on next EUSA events in online webinar 29 June 2024
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On June 27, 2024, the European University Sports Association hosted an online NUSA Coordination Webinar, in which all upcoming official events between now and the end of the year were presented.
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EUSA mourns the loss of Prof Dr Yevgeniy Imas 30 June 2024
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With heavy heart we share the news with you that today, at the age of 62, prof dr Yevgeniy Imas, unexpectedly passed away.
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FISU Section |
FISU turns 75 01 June 2024
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On this day 75 years ago, the founding General Assembly of the International University Sports Federation / Fédération Internationale du Sport Universitaire (FISU) took place in Zurich.
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EUSA Insider |
Martina Krajpl
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Martina Krajpl age: 24 athlete, Handball University of Zagreb Croatia
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Important Dates Coming Up |
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What's up! - Student Column |
The world of E-sports
In this month’s What’s up student Column our EUSA Erasmus+ Traineeship intern Mr Alessandro Boscherini elaborates on the topic of e-sports.
A topic of recent interest in the world of sports is the relationship between the world of sports everyone knows and the eSports world. Let’s start with a definition of eSports: eSports are generally organized competitive gaming, and the players that participate to these competitions play through the use of consoles or PCs.
Could be recognized as the first eSports tournament the one that was held at the Stanford University on the October 19, 1972. The game in matter was Spacewar, one of the first games that attract people to deal with the first consoles, and in this competition, there were 24 players. From that day, the advancement of the technologies drastically increased the number of people involved in this world, and now a days, eSports can be considered one of the most revenue machines in the sports environment.
By the way there are some aspects that are stopping the enhance of the eSports in all over the world, and there are above all the bureaucratic and laws aspects: eSports still not have an official federation recognized from the IOC (Internation Olympic Committee), so each state can manage the phenomenon of this new way of do sports in its own way. Therefore, some states are skeptic to accept at all eSports, but some other understood the incredible potential that this “sport” has.
Being eSports athlete, is a deeply difficult to be interpreted argument, so we will focus on the perception of this phenomenon from the point of view of the young generations and the social aspect that eSports had and are representing. In them, in fact, gaming in general represents an important part of their life. From the point of view of most of the people born among the late 90’ and the firsts 00’, their childhood is linked with the gaming from different aspects: it represents a huge way to make friendship, to be included in a community and also to spend some free time during the daily routine. The main consoles produced by colossus of the sector like Sony or Nintendo, are iconic for these generations, and also the game that could be played using them, became an incredible way to collect memories and unforgettable moment.
While in the end of the 00’ and the beginning of the 10’, consoles were just an offline phenomenon (so peopl can just play in the same place together but without sharing screens and gameplays), in the following years, via the use of internet and the evolution of the consoles, the gameplays start to be an online experience.
That event drastically changed the way to see videogames in general, that in fact, started to be more interactive, and an incredible way to connect guys in different parts of the world without the necessity of be in the same place at the same time.
Companies in the sector started to be more and more focused on the online aspects and thanks of that, costs raised incredibly, and the market became one of the most important in the world and also becoming a huge opportunity for new stakeholders, and an important number of new events born. These events are for the people in the generations named before, fantastic events, where they found surely fellow e-sports athletes, with the same background from the gaming point of view, but different behaviors and interests, like all the normal sports events do! In these events players used to reach the same place and participate to online competitions, with the difference of having in-person spectators in the audience.
The last step of the evolution of the eSports started with the pandemic of COVID19, period in which in-person events became impossible to be held, so players and also content creator that were focused on the gaming world, started to stream on different platforms (the main one were Twitch and YouTube), to represent and create a new entertainment. The incredible added value that these platforms had and still keep, is the possibility to interact with the other viewer of the streaming and also with the streamer, via the use of the chat box. The sense of community so became stronger and stronger, and one of the purposes of the firsts in-person events changed is form, from a in-person social community to an online social community.
Now a days, people use to get in touch using the chat boxes, make new friendships via internet and organize social events, not just to play together, but also for meet each other for the first time in real life.
These small review on eSports world, would like to emphasize the social aspects that this world comply, because most of the time console and online world are just watched for their negative aspects, that are also clearly present. To decrease them, by the way, creators and also professional eSports gamer everyday try to sensibilize their community, trying to let them understand that inclusion is an important value, and the acceptance of the differences must be a cornerstone for the future.
The pen of this article is Alessandro Boscherini, a 24-year-old Italian guy, attending a master’s degree in Sport Management from the University of Cassino and Souther Lazium. At the moment he is doing his Erasmus+ traineeship in EUSA and joined our family from the 1st of June.
Are you a student with an opinion? We are looking for new contributors for our student column every month. Feel free to contact stc@eusa.eu to offer a piece or propose a topic.
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Published by: European University Sports Association (EUSA) Office: Tomšičeva ulica 4, SI-1000 Ljubljana Realisation/Main editor: Andrej Pišl tel: +386 1 256 0056, web: www.eusa.eu social: Facebook | Twitter | Instagram | Threads | YouTube | LinkedIn | #eusaunisport #myeusa
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European University Sports Association
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